![Rob Sevilla ☆ || CHARACTER DESIGN REFERENCES (https://www.facebook.com/CharacterDesign… | Character design sketches, Character design, Character design inspiration Rob Sevilla ☆ || CHARACTER DESIGN REFERENCES (https://www.facebook.com/CharacterDesign… | Character design sketches, Character design, Character design inspiration](https://i.pinimg.com/originals/0a/5b/59/0a5b59f0b04888cf38519b7457b73287.jpg)
Rob Sevilla ☆ || CHARACTER DESIGN REFERENCES (https://www.facebook.com/CharacterDesign… | Character design sketches, Character design, Character design inspiration
![Cataclysm devuelve a los jugadores veteranos las ganas de volver a explorar áreas que no habían vuelto a pisar.” Entrevista a Cory Stockton y Rob Sevilla, de Blizzard. Cataclysm devuelve a los jugadores veteranos las ganas de volver a explorar áreas que no habían vuelto a pisar.” Entrevista a Cory Stockton y Rob Sevilla, de Blizzard.](https://i.blogs.es/aa74f8/2010_12_07_entrevistawow1/1366_2000.jpg)
Cataclysm devuelve a los jugadores veteranos las ganas de volver a explorar áreas que no habían vuelto a pisar.” Entrevista a Cory Stockton y Rob Sevilla, de Blizzard.
![Diablo on Twitter: ""Narrative and tone were an important focus while creating concept art for Diablo IV. Any spawn of darkness shall be returned screaming to the abyss." - Rob Sevilla, Principal Diablo on Twitter: ""Narrative and tone were an important focus while creating concept art for Diablo IV. Any spawn of darkness shall be returned screaming to the abyss." - Rob Sevilla, Principal](https://pbs.twimg.com/media/Fsz8I82WAAAcmGV.jpg:large)